Modeling a Character in 3DS Max
Productinformatie
This is the definitive start-to-finish guide to creating incredible low-polygon real-time video game characters using 3D Studio Max 5 and 6. The highly anticipated update to the best-selling character modelling book by Paul Steed (id, WildTangent, Microsoft Xbox group), this book is geared towards the beginning modeller.
In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry's most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives use extrusions and Booleans mirror and reuse models optimize the mesh create and apply textures loft shapes.
GTIN:
9781556220883
MPN:
